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Battle system
Battle system
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now let's get down to business
now let's get down to business
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MDH works off of a statless battle system and leans on a battle system a little more geared towards what you see in the shows. You can of course, use the base stats of a pokemon as a rule of thumb for what their strong suits are and the like but you won't be required to by the staff team. Ultimately we're pretty lax about battles, only really cracking down in the Colosseum, in plot related battles or when asked to judge the winner of a player vs. player battle.
MDH works off of a statless battle system and leans on a battle system a little more geared towards what you see in the shows. You can of course, use the base stats of a pokemon as a rule of thumb for what their strong suits are and the like but you won't be required to by the staff team. Ultimately we're pretty lax about battles, only really cracking down in the Colosseum, in plot related battles or when asked to judge the winner of a player vs. player battle.
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Battles take place in...
Battles take place in...
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The majority of site battles will take place within modded threads (training, swarm, event and colloseum), player vs player threads or plot related threads. Moded threads will be watched over by the mods spawning pokemon for you, if you have not decided on a winner for a battle amongst characters we can do so for you and battles taking place during plot events will vary depending on the nature of them.
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For more information on swarm threads please see the swarm page.
The majority of site battles will take place within modded threads (training, swarm, event and colloseum), player vs player threads or plot related threads. Moded threads will be watched over by the mods spawning pokemon for you, if you have not decided on a winner for a battle amongst characters we can do so for you and battles taking place during plot events will vary depending on the nature of them.
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For more information on swarm threads please see the swarm page.
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THE NECESSARY INFORMATION
THE NECESSARY INFORMATION
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While we are statless we do require you to have certain pieces of information about each of your character's pokemon that will be used in the thread:
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Please do not put this information in a hover for ease of access and make sure it is clearly visible so we're not having to hunt around your template for it.
While we are statless we do require you to have certain pieces of information about each of your character's pokemon that will be used in the thread:
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- The pokemon species (if you use an image please also include it in text in case the image breaks)
- The pokemon's level
- The pokemon's ability
- What moves it knows
- And lastly, its battle counter, more on that bellow
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Please do not put this information in a hover for ease of access and make sure it is clearly visible so we're not having to hunt around your template for it.
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Conducting battle
Conducting battle
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THE SPAWNS: A mod will spawn you a pokemon or trainer with the needed information but we will not be playing out the battle for you, instead you will use what you have been spawned more or less, as a prompt for writing the encounter and battle yourself. This is primarily to keep staff from burning themselves out from writing battles all the time as well as allow you to go at your own pace instead of having a single battle take 3 days because you're waiting on staff to respond.
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MOVES, ABILITIES AND CREATIVITY:[break][break]
THE SPAWNS: A mod will spawn you a pokemon or trainer with the needed information but we will not be playing out the battle for you, instead you will use what you have been spawned more or less, as a prompt for writing the encounter and battle yourself. This is primarily to keep staff from burning themselves out from writing battles all the time as well as allow you to go at your own pace instead of having a single battle take 3 days because you're waiting on staff to respond.
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MOVES, ABILITIES AND CREATIVITY:[break][break]
- moves are generally split into two categories on MDH, major and minor.[break][break]
- Minor moves are things like growl and tail whip, howl or something that buffs the user/allies or something that debuffs the opponent or causes a status effect.
- Major moves are actively attacking moves like water gun or ember, things that cause damage to the opponent in some way. These also include things like hyper beam that take up extra turns or giga drain and its healing properties.
You may use moves in the following combinations: minor + minor | minor + major | major[break][break]
In the case of moves like hyper beam or dig the attack may go off the same turn it is used but must be the only move used that turn to take up the time spent charging/resting.
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A 'turn' is the time your pokemon gets to spend attacking before you must write in the enemy pokemon retaliating, they're not going to sit there doing nothing while your pokemon attacks them after all! - Abilties some with a wide array of effect and while some are straight forward others are not, if you have specific inquiries feel free to ask a staff or look at the comprehensive abilities list that goes into specific ones.
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A general rule of thumb for ones that effect stats is that they do the same thing just in a more realistic way than a stated way. In example, if a growlithe has 'Intimidate' the opposing pokemon would be intimidated by them, think about how you would act if intimidated by someone twice your size, wouldn't be likely to go at them head on right? Same thing applies to pokemon. It would 'lower the attack stat' in the sense of the opposing pokemon being less likely to go straight at them - creativity is something we like to encourage at MDH, just because a pokemon doesn't have an attack move doesn't mean they can't beat an enemy. Say an abra who has nothing but teleport wants to beat something? they can always pick it up and teleport it up to a tree and drop it to do damage.
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Concerning moves
Concerning moves
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Move types are still in effect on MDH, same with physical and special attacks. They are not effected by hard stats but typings do not change, if you would like to you are welcome to use a pokemon's stats as a basis for how effective certain moves may be on them or how well they may use them, for example a pokemon who has a low special defense stat may have a tough time against special attacks whereas one with a high special defense wouldn't be bothered by them as much. This is up to you.
Move types are still in effect on MDH, same with physical and special attacks. They are not effected by hard stats but typings do not change, if you would like to you are welcome to use a pokemon's stats as a basis for how effective certain moves may be on them or how well they may use them, for example a pokemon who has a low special defense stat may have a tough time against special attacks whereas one with a high special defense wouldn't be bothered by them as much. This is up to you.
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Level gaps & Type match ups
Level gaps & Type match ups
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Level gaps only really matter when battling a pokemon higher than your own level. We consider anything up to 5 levels higher than your level as fair game, however after that you're really pushing it. By the time you get to 10+ you shouldn't really be beating that pokemon without using a different one. A level 10 just isn't going to win again a level 20+.
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Type match ups also still apply on MDH, an electric type is going to have a tough time against a ground type. A level 10 electric type against a level 20 ground type shouldn't stand a chance. Use common sense, and keep these kinds of things in mind when doing your mod threads. If it wouldn't work in other pokemon venues it won't work here either.
Level gaps only really matter when battling a pokemon higher than your own level. We consider anything up to 5 levels higher than your level as fair game, however after that you're really pushing it. By the time you get to 10+ you shouldn't really be beating that pokemon without using a different one. A level 10 just isn't going to win again a level 20+.
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Type match ups also still apply on MDH, an electric type is going to have a tough time against a ground type. A level 10 electric type against a level 20 ground type shouldn't stand a chance. Use common sense, and keep these kinds of things in mind when doing your mod threads. If it wouldn't work in other pokemon venues it won't work here either.
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Ending Battles
Ending Battles
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A battle ends when pokemon is unable to continue battle, this does not have to be via fainting or worse. A pokemon could get stuck somewhere and no longer be capable of engaging in combat, its legs could be too wounded and it cannot do another attack because of it, essentially anything that prevents the pokemon from trying to continue battle can be used as a battle ender. Again, we approve of getting creative with battles.
A battle ends when pokemon is unable to continue battle, this does not have to be via fainting or worse. A pokemon could get stuck somewhere and no longer be capable of engaging in combat, its legs could be too wounded and it cannot do another attack because of it, essentially anything that prevents the pokemon from trying to continue battle can be used as a battle ender. Again, we approve of getting creative with battles.
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Leveling pokemon
Leveling pokemon
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Pokemon level up by defeating opposing pokemon in modded threads. Defeat does not have to be faint, simply preventing to opposing pokemon from continuing to battle. Levels are awarded depending on your pokemon's level compared to that of the level they defeated. Below is the chart we go by and what you can expect to level by. Keep in mind certain perks can make changes to levels.
*once a pokemon is battling something 6+ levels higher than itself things start to get a bit dicey. This is the point where your pokemon should be really struggling to get victory and if they do get victory they will probably only receive one. On rare occasions however we may award you 2 if we feel it was impressive enough.
Pokemon level up by defeating opposing pokemon in modded threads. Defeat does not have to be faint, simply preventing to opposing pokemon from continuing to battle. Levels are awarded depending on your pokemon's level compared to that of the level they defeated. Below is the chart we go by and what you can expect to level by. Keep in mind certain perks can make changes to levels.
[attr="class","mdh-v2-info-lvling"]-6 levels or more (ex: lvl.10 vs lvl.4-) | 0 levels awarded |
[attr="class","mdh-v2-info-lvling"]-5 to up to +5 (ex: lvl.10 vs lvl.5 - lvl.15) | 1 level will be awarded |
[attr="class","mdh-v2-info-lvling"]+6 levels or more (ex: lvl.10 vs lvl.16+)* | 1-2 levels will be rewarded* |
*once a pokemon is battling something 6+ levels higher than itself things start to get a bit dicey. This is the point where your pokemon should be really struggling to get victory and if they do get victory they will probably only receive one. On rare occasions however we may award you 2 if we feel it was impressive enough.
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Poki rewards
Poki rewards
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Poki rewards are given each time a character defeats a trainer in a mod thread. These rewards are calculated at 10 per pokemon defeated plus 10 for defeating the trainer all together. An example, if a trainer as 1 pokemon you will receive 20 poki for defeating them, 10 for the pokemon and 10 for the trainer. If a trainer has a full team of 6 you will receive 70 poki,
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While this is the standard reward system for poki it may be influenced by certain class perks depending on what your character is.
Poki rewards are given each time a character defeats a trainer in a mod thread. These rewards are calculated at 10 per pokemon defeated plus 10 for defeating the trainer all together. An example, if a trainer as 1 pokemon you will receive 20 poki for defeating them, 10 for the pokemon and 10 for the trainer. If a trainer has a full team of 6 you will receive 70 poki,
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While this is the standard reward system for poki it may be influenced by certain class perks depending on what your character is.
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all questions and concerns should be directed to staff
all questions and concerns should be directed to staff